b5a50ca3ef
Reduces HTTP requests from 44+ individual images to 3 sprite sheets (~93% reduction). Includes Go sprite generator tool, CSS classes, template integration, and E2E tests. - Add cmd/sprites/main.go for sprite generation (60x60px + 120x120px @2x) - Add _sprites.css with responsive sizing and retina support - Update templates to use sprites with logoIndex fallback - Add Makefile targets: sprites, sprites-clean - Add 9-test E2E suite for sprite functionality - Add doc/22-SPRITES.md with usage documentation
101 lines
3.1 KiB
Makefile
101 lines
3.1 KiB
Makefile
.PHONY: test test-all test-unit test-integration lint build dev run clean css-dev css-prod css-watch css-clean sprites sprites-clean
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# Default: Run unit tests only (fast, no Chrome needed)
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test: test-unit
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# Run unit tests only (CI-safe, no Chrome)
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test-unit:
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@echo "🧪 Running unit tests..."
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go test -v -race -coverprofile=coverage.txt -covermode=atomic ./...
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# Run ALL tests including PDF/Chrome integration tests
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test-all:
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@echo "🧪 Running ALL tests (including integration tests)..."
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go test -v -race -tags=integration -coverprofile=coverage.txt -covermode=atomic ./...
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# Run integration tests only
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test-integration:
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@echo "🧪 Running integration tests only..."
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go test -v -race -tags=integration ./internal/handlers -run PDF
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# Run linter
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lint:
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@echo "🔍 Running golangci-lint..."
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golangci-lint run
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# Build binary
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build:
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@echo "🔨 Building..."
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go build -v -o cv-server .
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# Run in development mode with hot reload
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dev:
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@echo "🚀 Starting development server with hot reload..."
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GO_ENV=development TEMPLATE_HOT_RELOAD=true go run main.go
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# Run in production mode
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run:
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@echo "🚀 Starting server..."
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go run main.go
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# Clean build artifacts
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clean: css-clean
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@echo "🧹 Cleaning build artifacts..."
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rm -f cv-server coverage.txt coverage-report.txt benchmark.txt
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# Run all checks (lint + unit tests)
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check: lint test-unit
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@echo "✅ All checks passed!"
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# Run everything (lint + all tests + build)
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all: lint test-all css-prod build
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@echo "✅ Everything passed!"
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# ============================================================================
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# CSS Build Targets (Lightning CSS)
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# ============================================================================
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# Bundle CSS for development (readable, with source maps)
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css-dev:
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@echo "🎨 Bundling CSS for development..."
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@mkdir -p static/dist
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lightningcss --bundle static/css/main.css -o static/dist/bundle.css
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@echo "✅ Created static/dist/bundle.css"
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# Bundle and minify CSS for production
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css-prod:
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@echo "🎨 Bundling and minifying CSS for production..."
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@mkdir -p static/dist
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lightningcss --bundle --minify static/css/main.css -o static/dist/bundle.min.css
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@echo "✅ Created static/dist/bundle.min.css ($$(wc -c < static/dist/bundle.min.css | tr -d ' ') bytes)"
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# Watch CSS files for changes (development)
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css-watch:
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@echo "👀 Watching CSS files for changes..."
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@while true; do \
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$(MAKE) css-dev; \
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fswatch -1 -r static/css; \
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done
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# Clean generated CSS files
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css-clean:
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@echo "🧹 Cleaning generated CSS..."
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rm -rf static/dist
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@echo "✅ Cleaned static/dist/"
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# ============================================================================
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# Sprite Generation Targets
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# ============================================================================
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# Generate CSS sprites from source images
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sprites:
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@echo "🖼️ Generating CSS sprites..."
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@go build -o sprites ./cmd/sprites && ./sprites && rm -f sprites
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@echo "✅ Sprites generated successfully!"
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# Clean generated sprite files
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sprites-clean:
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@echo "🧹 Cleaning generated sprites..."
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rm -rf static/images/sprites/*.png static/images/sprites/sprite-map.json static/sprite-showcase.html
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@echo "✅ Cleaned sprite files"
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