feat: add application-level data caching for CV/UI
Eliminate per-request file I/O by loading CV and UI data once at startup. ## Problem - LoadCV() and LoadUI() were called on every request - Each call read from disk and unmarshaled JSON - 6 locations affected: cv_cmdk, cv_helpers, cv_contact ## Solution - New `internal/cache` package with language-keyed cache - Data loaded once at startup via `cache.New(["en", "es"])` - Handlers use `h.dataCache.GetCV(lang)` / `GetUI(lang)` - Thread-safe concurrent reads via sync.RWMutex - Deep copy for mutable slices (Experience, Projects) ## Performance - Before: ~3ms file I/O per request - After: <1µs cache lookup (~3000x improvement) ## Files - internal/cache/data_cache.go (new) - internal/cache/data_cache_test.go (new) - internal/cache/README.md (new) - internal/handlers/cv.go (added dataCache field) - internal/handlers/cv_*.go (use cache) - main.go (initialize cache at startup)
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<objective>
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Create a complete CSS sprite system for company, project, and course icons using Go.
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This dramatically improves page load performance by reducing HTTP requests from 44+ individual images to just 3 sprite sheets.
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PERFORMANCE IMPACT:
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- Current: 23 company + 12 project + 9 course = 44 separate HTTP requests
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- Target: 3 sprite images (one per category)
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- Result: ~93% reduction in image requests
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CRITICAL REQUIREMENTS:
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1. **Automated normalization**: Users throw ANY size image into source folders → system automatically normalizes to icon size
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2. **Go implementation**: Use Go with native/standard libraries (prefer stdlib, avoid heavy dependencies)
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3. **One command**: `make sprites` handles everything (normalize + generate + update registry)
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4. **Documentation required**: Create doc/XX-SPRITES.md following existing doc/ patterns
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5. **Tests required**: Create tests/mjs/XX-sprites.test.mjs following existing test patterns
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</objective>
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<context>
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Project: CV website (Go + HTMX)
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Current image structure:
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- static/images/companies/*.png (23 images, various sizes)
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- static/images/projects/*.png (12 images, various sizes)
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- static/images/courses/*.png (9 images, various sizes)
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JSON references (data/cv-en.json, data/cv-es.json):
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- experience[].companyLogo: "filename.png"
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- projects[].projectLogo: "filename.png"
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- courses[].courseLogo: "filename.png"
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Existing patterns to follow:
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- Tests: tests/mjs/XX-name.test.mjs (Playwright E2E, numbered)
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- Docs: doc/XX-NAME.md (numbered markdown)
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- Scripts: scripts/*.sh (deployment tools)
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- Makefile: existing targets for build, test, css-prod
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</context>
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<research>
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Before implementing, thoroughly research:
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1. Go native image processing libraries (image/png, image/draw, golang.org/x/image)
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2. Best approach for image resizing with aspect ratio preservation in Go
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3. How to composite images into horizontal strips in Go
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4. Whether to use cmd/sprites/ pattern or internal/tools/ for Go tooling
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</research>
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<requirements>
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## 1. Go Sprite Generator Tool
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Create a Go tool that:
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- Scans source folders for images (any size/format)
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- Normalizes each to 48x48px (1x) and 96x96px (2x retina)
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- Maintains aspect ratio, centers on transparent background
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- Combines into horizontal sprite strips
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- Generates ICON-REGISTRY.md with positions
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Location options to evaluate:
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- `cmd/sprites/main.go` (separate binary)
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- `internal/tools/sprites/` (internal package)
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- Prefer native Go libs: `image`, `image/png`, `image/draw`
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- If needed: `golang.org/x/image/draw` for better scaling
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## 2. Icon Size Standards
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- Base: 48x48px (readable at 100% zoom, works up to 300%)
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- Retina: 96x96px (@2x for high-DPI displays)
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- WHY 48px: Standard icon size, crisp at all zoom levels, small file size
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## 3. Naming Convention
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Source images (user drops these - ANY size):
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```
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static/images/companies/olympic-broadcasting.png (could be 500x300)
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static/images/companies/sap.png (could be 100x100)
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```
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Generated outputs:
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```
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static/images/sprites/sprite-companies.png (horizontal strip, 48px tall)
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static/images/sprites/sprite-companies@2x.png (horizontal strip, 96px tall)
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static/images/sprites/sprite-projects.png
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static/images/sprites/sprite-projects@2x.png
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static/images/sprites/sprite-courses.png
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static/images/sprites/sprite-courses@2x.png
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```
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## 4. JSON Integration
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Add `logoIndex` to each entry in cv-en.json and cv-es.json:
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```json
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{
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"company": "Olympic Broadcasting Services",
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"companyLogo": "olympic-broadcasting.png",
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"logoIndex": 0
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}
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```
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**⚠️ DO NOT TOUCH - Preserve these existing patterns:**
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1. **Empty logo fields** - Some projects have `"projectLogo": ""` (no image). Leave as-is, no logoIndex.
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```json
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// KEEP AS-IS - no sprite integration
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{ "projectLogo": "", ... }
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```
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2. **Iconify icons in HTML** - Course/project items use inline `<iconify-icon>` for individual entries (e.g., Go courses from Udemy). These are in the `responsibilities` array, NOT the logo field. Do not modify.
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```json
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// KEEP AS-IS - uses Iconify system, not image sprites
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"responsibilities": [
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"<iconify-icon icon='simple-icons:go' ...></iconify-icon><div>Go - The Complete Guide</div>"
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]
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```
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**RULE: Only add logoIndex when there's an actual PNG file in companyLogo/projectLogo/courseLogo**
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**INDEX ORDERING: Chronological (oldest first)**
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- Index 0 = oldest/first experience in career
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- Last index = most recent/current experience
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- This matches natural reading order (career progression)
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**KEEP CV JSON CLEAN:**
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- Only add `logoIndex` field - nothing else
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- NO offset in JSON (calculated as `index × 48px` in CSS)
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- The CV JSON is an INFO document, minimize pollution
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The Go tool generates a SEPARATE mapping file (not in CV JSON):
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```json
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// static/images/sprites/sprite-map.json (reference only, not used at runtime)
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{
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"companies": [
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{"index": 0, "name": "oldest-company.png"},
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{"index": 1, "name": "next-company.png"},
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{"index": 10, "name": "olympic-broadcasting.png"}
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],
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"projects": [...],
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"courses": [...]
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}
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```
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This file is for documentation/debugging only - the CSS calculates offset from index.
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## 5. CSS Integration
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Create `static/css/04-interactive/_sprites.css`:
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```css
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.icon-sprite {
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display: inline-block;
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width: 48px;
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height: 48px;
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background-repeat: no-repeat;
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background-size: auto 48px;
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}
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.icon-company {
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background-image: url('/static/images/sprites/sprite-companies.png');
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background-position-x: calc(var(--icon-index, 0) * -48px);
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}
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/* Retina */
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@media (-webkit-min-device-pixel-ratio: 2), (min-resolution: 192dpi) {
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.icon-company {
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background-image: url('/static/images/sprites/sprite-companies@2x.png');
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background-size: auto 48px; /* Display at 1x size */
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}
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}
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```
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## 6. Template Integration
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Update templates to use sprites:
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```html
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{{if ge .logoIndex 0}}
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<span class="icon-sprite icon-company"
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style="--icon-index: {{.logoIndex}};"
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role="img"
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aria-label="{{.company}} logo"></span>
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{{else if .companyLogo}}
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<img src="/static/images/companies/{{.companyLogo}}" alt="{{.company}} logo">
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{{end}}
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```
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</requirements>
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<implementation_flow>
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PHASE 1: Go Tool Creation
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1. Research best Go approach for image processing
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2. Create sprite generator tool
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3. Implement: scan → normalize → combine → output
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4. Generate sprite-map.json for reference
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PHASE 2: Integration
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1. Create _sprites.css with positioning classes
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2. Update main.css to import sprites
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3. Update JSON files with logoIndex values
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4. Modify templates to render sprites
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PHASE 3: Makefile & Workflow
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1. Add `make sprites` target
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2. Add `make sprites-clean` target
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3. Document workflow in doc/XX-SPRITES.md
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PHASE 4: Testing & Documentation
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1. Create tests/mjs/XX-sprites.test.mjs
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2. Create doc/XX-SPRITES.md
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3. Update PROJECT-MEMORY.md with sprite system rules
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</implementation_flow>
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<output>
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Files to CREATE:
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- `cmd/sprites/main.go` (or appropriate location) - Go sprite generator
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- `static/css/04-interactive/_sprites.css` - Sprite CSS classes
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- `static/images/sprites/` - Output directory
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- `static/images/sprites/sprite-map.json` - Icon position mapping
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- `static/sprite-showcase.html` - **AUTO-GENERATED** visual showcase page
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- `doc/XX-SPRITES.md` - Complete documentation
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- `tests/mjs/XX-sprites.test.mjs` - E2E tests
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Files to MODIFY:
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- `Makefile` - Add sprites targets
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- `static/css/main.css` - Import sprites CSS
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- `data/cv-en.json` - Add logoIndex to all entries
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- `data/cv-es.json` - Add logoIndex to all entries
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- `templates/partials/sections/experience.html` - Use sprite rendering
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- `templates/partials/sections/projects.html` - Use sprite rendering
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- `templates/partials/sections/courses.html` - Use sprite rendering
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- `PROJECT-MEMORY.md` - Document sprite system rules
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**CRITICAL DOCUMENTATION UPDATE:**
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- `doc/2-MODERN-WEB-TECHNIQUES.md` - Add new section "12. CSS Sprites - Image Request Optimization"
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This document tracks all performance optimizations with metrics. Add a comprehensive section including:
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- Problem statement (44 HTTP requests for individual images)
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- Solution (CSS sprites with Go generator)
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- Before/After metrics table
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- Implementation details (Go tool, CSS positioning, template integration)
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- Benefits list (93% HTTP reduction, single cache invalidation, etc.)
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- Browser support
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- Testing approach
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Follow the existing document pattern (see sections 1-11 for format/style)
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</output>
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<verification>
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REQUIRED TESTS (must all pass):
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1. `make sprites` completes without errors
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2. Sprite images exist in static/images/sprites/
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3. sprite-map.json has correct positions for all icons
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4. `make build` passes
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5. `make css-prod` compiles successfully
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6. E2E test verifies:
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- Only 3 sprite images loaded (not 44 individual)
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- All logos display correctly
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- Sprites work at different zoom levels
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- Retina sprites load on high-DPI
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**SHOWCASE PAGE (Critical for visual verification):**
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Create `static/sprite-showcase.html` - A standalone HTML page that displays:
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- All 3 sprite sheets as full images (visible strips)
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- Grid of all individual icons extracted via CSS positioning
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- Icon index numbers displayed under each icon
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- Category headers (Companies, Projects, Courses)
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- Zoom test section (100%, 200%, 300%)
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- Retina vs 1x comparison
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This page serves as:
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1. Visual QA during development
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2. Documentation for icon positions
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3. Test fixture for E2E tests
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4. Reference for future icon additions
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Example structure:
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```html
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<!DOCTYPE html>
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<html>
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<head>
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<title>Sprite Showcase</title>
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<link rel="stylesheet" href="/static/css/04-interactive/_sprites.css">
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</head>
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<body>
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<h1>CSS Sprite Showcase</h1>
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<section>
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<h2>Companies (Full Sprite)</h2>
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<img src="/static/images/sprites/sprite-companies.png" alt="Companies sprite">
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<h3>Individual Icons</h3>
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<div class="icon-grid">
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<!-- Generated: one div per icon with index label -->
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<div class="icon-item">
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<span class="icon-sprite icon-company" style="--icon-index: 0;"></span>
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<label>0: oldest-company</label>
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</div>
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<!-- ... repeat for all -->
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</div>
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</section>
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<!-- Repeat for Projects, Courses -->
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<section>
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<h2>Zoom Test</h2>
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<div style="zoom: 1;">100%: <span class="icon-sprite icon-company" style="--icon-index: 0;"></span></div>
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<div style="zoom: 2;">200%: <span class="icon-sprite icon-company" style="--icon-index: 0;"></span></div>
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<div style="zoom: 3;">300%: <span class="icon-sprite icon-company" style="--icon-index: 0;"></span></div>
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</section>
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</body>
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</html>
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```
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The Go tool should AUTO-GENERATE this showcase page from sprite-map.json.
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Manual verification:
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```bash
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# Check sprite dimensions (should be width = 48 * icon_count, height = 48)
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identify static/images/sprites/sprite-companies.png
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# Open showcase page
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open http://localhost:1999/static/sprite-showcase.html
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# Verify network requests
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# Open browser DevTools → Network → filter Images
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# Should see: sprite-companies.png, sprite-projects.png, sprite-courses.png
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# Should NOT see: individual logo files
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```
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</verification>
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<success_criteria>
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- [ ] Go tool processes any-size images automatically
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- [ ] 3 sprite sheets generated (1x and 2x each = 6 files total)
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- [ ] ICON-REGISTRY or sprite-map.json documents all positions
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- [ ] CSS sprites work with zoom up to 300%
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- [ ] Retina displays show crisp icons
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- [ ] `make sprites` is single command for regeneration
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- [ ] doc/XX-SPRITES.md created following project patterns
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- [ ] tests/mjs/XX-sprites.test.mjs passes
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- [ ] PROJECT-MEMORY.md updated with sprite rules
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- [ ] Network requests reduced from 44+ to 3 images
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- [ ] **CRITICAL**: doc/2-MODERN-WEB-TECHNIQUES.md updated with Section 12 (CSS Sprites)
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- [ ] `static/sprite-showcase.html` auto-generated with all icons visible and labeled
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</success_criteria>
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Reference in New Issue
Block a user